Publishing this stuff to wide audience is questionable. Running your legally purchased copy on modern Mac M1 for example (interoperability in action) constitutes fair use. Documentation is needed to achieve interoperability. There are couple of exceptions for reverse engineering under DMCA - documentation, interoperability, fair use. The source code in this repository is produced by reverse engineering the original binary. This repository will be left intact for historical reasons. Once decompilation/review process is completed the development will be continued in the new repository. Please do not submit new features or any code that is not present in Fallout 1 binary. The best thing you can do is to play and report bugs or inconsistencies. Copy it to your Fallout directory and run. The fallout-re.exe serves as a drop-in replacement for falloutw.exe. Download latest build or build from source. As with F2RE there is a small number of functions that are not decompiled because they are never used in the game. About 6% of functions from Fallout 2 codebase is currently under review. The game can be completed from start to finish. Original Fallout also had DOS and Mac OS X ports which are out of scope of this project. This means Windows/x86/640x480 among many other things. The goal of this project is to restore original source code as close as possible with all it's imperfections. Original Fallout engine is simpler in many ways, but it's still a different game, so I've decided to keep Fallout 1 and Fallout 2 as separate projects. This project is based on and share much of the code with Fallout 2 Reference Edition, which I had decompiled earlier. In this repository you'll find reverse engineered source code for Fallout: A Post Nuclear Role Playing Game.
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